Jorge seems to have it all together. He's big enough that nobody really messes with him, but he's also a genuinely sweet guy with a solid, reliable group of friends. The only time he ever really feels off his game is when he crosses paths with a certain girl... But when the group dynamic among the boys starts to shift, will Jorge be able to balance what his friends expect of him versus what he actually wants?
A vividly imagined story about the importance of telling the truth, even if it means losing something you love
When Jesse finds a toy horse and makes it his very own, his imagination runs wild. This horse is the fastest horse in the whole world, so Jesse names him Wind. He can't wait to race him across the prairie (the kitchen table) and over deep canyons (the bathtub). There's just one problem: Wind doesn't actually belong to Jesse. He was left behind accidentally by his real owners. And though at first Jesse is full of joy as he plays with Wind, soon he starts to feel uneasy--Jesse knows Wind's real owners must miss him.
But how can Jesse explain to his mother exactly where Wind came from? And is there a way to make everything okay again? The Truth About Wind is a dynamic story about the courage it takes to face up to a lie, brought to life by a trio of celebrated creators.
He has a dashing hat. He has a battered satchel. He has a packed lunch of fish finger sandwiches. Now he just needs an adventure! So when Bouddica Bones from the Museum of Extraordinary objects calls for help, Mr. Penguin swings into action. Can he and Colin the spider find the museum's missing treasure before bandits do? Or is this the adventure Mr. Penguin should have never answered?
This humorous page-turning story from Alex T. Smith, the author-illustrator of the popular Claude series, is sure to thrill young readers looking for a good adventure.
Newcomer Salma and friends cook up a heartwarming dish to cheer up Mama.
All Salma wants is to make her mama smile again. Between English classes, job interviews, and missing Papa back in Syria, Mama always seems busy or sad. A homemade Syrian meal might cheer her up, but Salma doesn't know the recipe, or what to call the vegetables in English, or where to find the right spices! Luckily, the staff and other newcomers in her Welcome Home are happy to lend a hand--and a sprinkle of sumac.
With creativity, determination, and charm, Salma brings her new friends together to show Mama that even though things aren't perfect, there is cause for hope and celebration. Syrian culture is beautifully represented through the meal Salma prepares and Anna Bron's vibrant illustrations, while the diverse cast of characters speaks to the power of cultivating community in challenging circumstances.
Pippa isn't your usual princess. She prefers petri dishes to perfecting her curtseying. And when she realizes that she doesn't like peas, she gets a bright idea that consumes her and almost the whole kingdom.
Qibli knows Darkstalker must be stopped. And he knows he could stop him -- if he had magic. With even a sliver of the ancient dragon's all-powerful scroll, Qibli could rewrite history the right way: end war forever; make every dragon happy; perhaps even cast a very small spell so that everyone would like him... Instead, as Darkstalker's dangerous influence spreads across Pyrrhia, entrancing or killing every dragon in the seven tribes, Qibli can only grasp the small animus objects he's borrowed from Turtle. With some clever thinking, Qibli's talons finally hold the power to make a difference. But prophecies are not easy to rewrite. Can Qibli be the magical force Pyrrhia needs, or will he be the one to bring Jade Mountain -- and his family, his friends, his whole world -- crashing down?
There's just one problem: a strangely persistent SeaWing, Turtle, insists on coming along, too. Turtle is worried about his friends, who left to search for Scarlet and haven't returned. Peril is worried that she might accidentally burn Turtle -- or burn him on purpose, for being so annoying -- and frustrated that she keeps saying and doing the wrong things. She can't escape her firescales, and she can't escape her reputation as the deadliest dragon in Pyrrhia.
So when she's offered a chance to trade everything for a new life, Peril has to decide who she's really loyal to . . . and whether her own scales might actually be worth saving.
Karen Brewer lives next door to Mrs. Porter, who wears long robes and has wild gray hair. Mrs. Porter has a black cat named Midnight and always seems to be working in her garden. Karen isn't supposed to spy on her neighbor, but she's determined to prove that Mrs. Porter is a witch named Morbidda Destiny! Mrs. Porter is getting ready to have a special meeting at her house, and Karen is sure the meeting is for witches. Are they going to cast a spell on Karen? Or will she be brave enough to send them away -- once and for all?
Peace has come to Pyrrhia... for now. The war between the tribes is finally over, and now the dragonets of the prophecy have a plan for lasting peace: Jade Mountain Academy, a school that will gather dragonets from all the tribes and teach them to live together, perhaps even as friends. Moonwatcher isn't sure how she feels about school, however. Hidden in the rainforest for most of her life, the young NightWing has an awful secret. She can read minds, and even see the future. Living in a cave with dozens of other dragons is noisy, exhausting -- and dangerous. In just a few days, Moon finds herself overwhelmed by her secret powers and bombarded by strange thoughts, including those of a mysterious dragon who might be a terrible enemy. And when someone starts attacking dragons within the academy, Moon has a choice to make: Stay hidden and safe? Or risk everything to save her new friends?