Written by a mathematician, a poet and a mathematician-poet, this 1969 guide to the ancient Japanese game of Go was not only the first such guide to be published in France (and thereby introduced the centuries-old game of strategy into that country) but something of a subtle Oulipian guidebook to writing strategies and tactics.As in the Oulipian strategy of writing under constraint, the role of structured gameplay (within literature and without) proves to be of primordial importance: a means of moving outside an inherent system, of instigating new figures of style and meaning, new paths toward collaboration and new strategies for filling a space: be it the space of a terrain, a blank page, a white screen or a freshly stretched canvas. Translated for the first time, this treatise outlines the history of Go, the rules for playing it, some central tactics and strategies for playing it and overcoming the threats posed by an opponent, general information and trivia, and a glossary that ranges from Atari (check) to Yose (the end of a match). Pierre Lusson (born 1950) is a French mathematician and musicologist. With Jacques Roubaud, he helped introduce the game of Go into France. Georges Perec (1936-82) was a French novelist, essayist and filmmaker whose linguistic talents ranged from fiction to crossword puzzles to authoring the longest palindrome ever written. Winner of the prix Médicis in 1978 for his most acclaimed novel, Life A User's Manual, Perec was also a member of the Oulipo, a group of writers and mathematicians devoted to the discovery and use of constraints to encourage literary inspiration. One of their most famous products was Perec's own novel, A Void, written entirely without the letter "e." Jacques Roubaud (born 1932) is a French poet and mathematician, a former professor of mathematics at University of Paris X and a member of the Oulipo group. His many books translated into English include The Great Fire of London, Some Thing Black, The Form of a City Changes Faster, Alas, than the Human Heart and The Loop.
Billion Dollar Fantasy: The High-Stakes Game Between FanDuel and DraftKings That Upended Sports in America
"We devoured [this] engrossing account of the battle for supremacy between three fantasy gaming sites. ... Chen flips the script with a character-driven narrative, exposing the people who fueled the industry (not necessarily the folks you'd expect) and what motivated them (not necessarily unadulterated greed). Gamers will find this book impossible to put down, as will anyone who loves a good origin story."--Apple Books, Best of the Month selection
"Fans of financial thrillers such as Barbarians at the Gate will be excited by this insider account of the dizzying rise of fantasy sports websites"--Publishers Weekly
You've seen the commercials. Here is the untold story behind the clash of billion dollar companies that unleashed an unprecedented advertising war.
From Sports Illustrated's Albert Chen comes the story of two companies whose battle unleashed a carpet bombing of advertising as they sought supremacy in an exploding fantasy sports and gambling market: In a time of gushing venture capital money, FanDuel and DraftKings turned into billion-dollar companies seemingly overnight -- then, just as quickly, found themselves the target of FBI and Department of Justice investigations, and facing likely destruction.
Chen tells the story of the improbable individuals behind the saga: An Irishman who knew nothing about American sports. A fantasy geek who felt it was his destiny to change the way fellow nerds watched the games they loved. A conflicted poker player. A mother of three in Scotland.
In a character-driven narrative with excursions into the strange and unexpected, Chen takes us from casinos to board rooms, from Edinburgh to Wall Street to the Vegas Strip, to tell a sprawling and intimate tale of the new world that this group of accidental disruptors helped to create. It's a story of ideas and dreams, about a world of risk, luck, hubris, greed and redemption--a story for our high-stakes times.
A Book Sense 76 pick.
Wake up your mind with KenKen!
This collection of easy to challenging KenKen puzzles is perfect for solvers looking to caffeinate their minds and jump-start their day.
- 100 easy to challenging KenKen puzzles
- Puzzles that range in size from easy 4x4 grids to challenging 9x9 grids
- Introduction and solving instructions by puzzlemaster Will Shortz
Pandaren: A New Ally or a New Enemy? - Pandaren, the all-new race for Mists of Pandaria, can choose to join either the Horde or Alliance in their on-going struggle for supremacy of Azeroth. Be ready to welcome them to your side or face them in combat!
A New Class: Monk - You get tips for tackling the challenges of World of Warcraft as the all-new Monk class, including managing their resource: Chi.
Pet Battles - Inclusive Pet section offers an in-depth look at each pet family, along with individual pet abilities.
An Introduction for New Players - Updated for Mists of Pandaria, this easy-to-follow section covers the basic concepts and controls of World of Warcraft. Even if this is your first online game, you won't feel overwhelmed in World of Warcraft.
You also get updated information for... Account-wide Pets, Mounts, and Achievements Reputations and Rewards.
. Every Profession. And Much More!
About the Game
Building off the success of World of Warcraft: Cataclysm, Mists of Pandaria introduces one new playable race (Pandaren), a new playable class (Monk), and introduces the Island of Pandaria. With the expansion, players can use all new class/race combinations to reach level 90. All new dungeons, raids, and PVP challenges await players around the world! "
Dr. Broth and Ollie's Brain-Boggling Search for the Lost Luggage: Across Time and Space in 80 Puzzles
How to Conquer the New York Times Crossword Puzzle: Tips, Tricks and Techniques to Master America's Favorite Puzzle
This book takes the popular game of M.A.S.H. (Mansion, Apartment, Shack, House) into brand-new territory, so that it covers every teenage milestone from Sweet Sixteen to high school graduation. Get together with a friend and read the future-determining questions out loud. Have your friend give you three possible answers for each question and Jot them down in the blanks provided . . . and then make up a fourth choice of your own! Will you be nice? Or not? The weirder you get, the more fun it is! When the blanks are filled, follow the guide to figure out which answers will determine your friend's fate. Then change places--it's your turn! An introduction explains the rules, and each section includes several copies of the game so kids can play more than once. For traditionalists, a classic version of M.A.S.H. appears at the end.
The "Eberron"" Player's Guide" presents the film noir world of Eberron from the point of view of the adventurer exploring it. This product includes everything a player needs to create their character for a D&D(R) campaign in the Eberron setting, including new feats, new character powers, new paragon paths and epic destinies, and even a new 4th edition version of a classic Eberron class: the Artificer!
Don't be late for the dance!
If you love contras, céilís, squares, or sets, this unique coloring book is for you. Inside you'll find scenes from a night of dancing. This insightul collection of drawings portrays all that people love most about dancing. You'll arrive at the dance hall early and help the band set up. You'll put on your dance shoes and find a partner as the caller takes you on a swirling journey. Sit in with the band for high energy traditional tunes on fiddle, tenor banjo, guitar, piano, and accordion.
Beautifully illustrated by artist Jeehyun Hoke, Kick the Sparks is perfect for music and dance lovers of any age.
Now it's ours.
The forces of the universe respond to our will and we shape a world in our image. We are the celebrities, the heroes, the villains, the legends, the shining icons of our times. We are novas, and we will bring about a new golden Age... and you will like it.
This sourcebook details the Aberrant world as it stands in the year 2008.
This tome focuses on the martial heroes: characters who rely on their combat talents and keen wits for survival.
This book provides new archetypal builds for the fighter, ranger, rogue, and warlord classes, including new character powers, feats, paragon paths, and epic destinies.
Martial Power is the first of a line of player-friendly supplements offering hundreds of new options for D&D characters.